Pop bumpers, slingshots and other special solenoids do not fire after a first-generation System 11 CPU board is put in a System 11A game.
Special solenoids dead after fitting an early System 11 CPU in a later game
Cause: High Speed, Grand Lizard and Road Kings boards have no ground on CPU connector 1J18 pins 6 and 7, which the later special solenoid circuit needs.
Checks
- Check which CPU board is fitted (a seven-segment LED on the board means first-generation System 11).
- Check for ground on 1J18 pins 6 and 7.
Fix
- Run a ground wire to 1J18 pins 6 and 7, or fit the correct generation of CPU board.
Systems
Games
Related tips
- How System 11 A/C switched solenoids work
- Lizard eye flashers locked on, then not flashing: bad drive parts and a missing resistor
- The six special solenoids (pops, slings, kickbacks)
- No plug at CPU 1J18 means CPU-controlled special solenoids
- Pop bumper or slingshot machine-guns or locks on (Fire! and earlier)
- Special solenoid signal path, chip by chip
- Whole groups of coils or all flashers dead: A/C select relay stuck
- Controlled solenoids 9-16
Source: Repairing Williams System 11 Pinball 1986 to 1990, Deel 1, Clay Harrell (pinrepair.com)