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The six special solenoids (pops, slings, kickbacks)

Six special solenoid circuits drive the pop bumpers, slingshots, kickbacks and sometimes other coils. On Fire! and earlier, a playfield switch fires the driver directly, without the CPU, and a second switch on the matrix does the scoring. Each has its own fuse. From Big Guns on, the CPU fires them, so a stuck switch only fires the coil once.

Systems

Related tips

Source: Repairing Williams System 11 Pinball 1986 to 1990, Deel 1, Clay Harrell (pinrepair.com)