A pop bumper or sling coil stays energized until a fuse blows or the coil cooks.
Pop bumper or slingshot locked on
Cause: Special solenoids are not one-shot: a stuck-closed trigger switch, or a shorted resistor or capacitor across it, holds the coil on. Even briefly locked-on pops often take out the driver transistor, and sometimes the gate chips and PIA.
Checks
- Check the playfield trigger switch for welded or bent contacts.
- Check the 22 MFD capacitor and 100 ohm resistor across the switch for shorts.
- Check the coil diode.
Fix
- As a first test, cut one lead of the resistor at its lug to take the RC parts out; the device still works without them.
- Fix the switch, replace the shorted parts and reconnect or replace the resistor and capacitor afterwards.
- Test and replace the driver transistor and pre-driver if they were damaged.
Systems
Related tips
- Pop or sling works in the game but not in test, or the reverse
- Coil outputs available on System 3-7
- The coin lockout coil is meant to be on
- Check the wire from the coil to its driver transistor
- A cracked coil diode keeps killing its driver transistor
- Solenoid driver test at 2J9 and 2J11 with Leon's code
- Special solenoid trigger test at 2J12/2J13
- CPU-controlled and special solenoids
Source: Repairing Williams System 3 to System 7 Pinball 1977 to 1984, Part Three, Clay Harrell (pinrepair.com)