Firing a coil by grounding it with a clip lead
Steps
- Game on in attract mode, playfield up, coin door closed on 1993 and later games.
- Clip one end of a jumper to the metal side rail.
- Briefly touch the other end to the coil's ground lug: the lug with the single wire (often brown). On a flipper coil use the center lug; the supply wire is the thicker violet or red one.
- The coil should fire. If not, the coil is bad or its fuse is blown.
- Touching the power lug by mistake shorts the coil supply to ground and resets the game or blows a fuse.
Coil circuits carry about 50 V DC; touching the clip to the wrong lug shorts the supply and can blow a fuse.
Systems
Related tips
- Grounding test for WPC coils 1-8
- Firing each coil from the WPC solenoid test
- Two or more coils fire together
- Checking for power at a coil with the game on
- Coil-not-working checklist
- Auto ball launcher stopped working: check the wires at the coil
- Spotting the +50 V wire on a coil
- No 50 V coils work
Source: Repairing Williams/Bally WPC Pinball Games from 1990 to 1999, Part Two, Clay Harrell (pinrepair.com)