Solenoid numbers above 28 and the 8-driver auxiliary board
The driver board itself handles solenoids 1-28. Numbers 29-36 use the Fliptronics section: on a two-flipper game the unused flipper power (TIP36) and hold (TIP102) transistors run other devices. Indiana Jones, Twilight Zone, Demolition Man, Road Show and Star Trek: The Next Generation add an 8-driver auxiliary board with eight more TIP102s for solenoids or flashers 37-44; on STNG, Twilight Zone and Indiana Jones it also provides a ninth switch-matrix column.
Systems
Games
- Indiana Jones: The Pinball Adventure
- Red & Ted's Road Show
- Star Trek: The Next Generation
- Twilight Zone
Related tips
- All flippers fire at power-up and blow the 50 V fuse: aux board ribbon upside down
- Right flippers energized at power-up: replace the ribbon cables
- Ninth switch column on Twilight Zone, Indiana Jones and STNG
- Twilight Zone ninth switch column (clock switches)
- Indiana Jones ninth switch column
- Star Trek: The Next Generation ninth switch column (gun switches)
- No coils, lamps, GI or flashers but display and sound work: check blanking
- Aux 8-driver boards must be jumpered for their game
Source: Repairing Williams/Bally WPC Pinball Games from 1990 to 1999, Part Two, Clay Harrell (pinrepair.com)