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Check for power at a coil and fire it by hand

Steps

  • Game on in attract mode, playfield raised; meter on DC volts (100 V range), black probe on the side rail.
  • Each coil lug should read about 43 V; each of the three flipper coil lugs should too.
  • To fire the coil, clip a lead to the side rail and briefly touch the lug with the unbanded end of the diode. Touching the banded (power) lug to ground will likely blow a fuse (page 22).
  • No fire: damaged coil or no power. With power off, a good coil reads about 3 to 15 ohms.

This check is done with the game on; keep fingers off the line-voltage wiring and the high-voltage display circuit.

Systems

Related tips

Source: Repairing Bally Electronic Pinball Games from 1977 to 1985, Part Three, Clay Harrell (pinrepair.com)