Using the keypad to view and change settings
Steps
- Press the coin door test button. Later games first check for stuck switches (test 94) and beep each second if any are closed; press the button again to move on.
- The lamp test (90) runs; press KEYBD/CLR to leave it and reach keypad mode, shown as 00 on the match/credit display.
- On alphanumeric games, keys A and B scroll the tests and categories and ENTER selects.
- Type the register number and press ENTER; its value shows in the player 1 display.
- For an adjustment, type the new value (it echoes in player 2) and press ENTER. A buzz means the value is not allowed.
- Press CLR to restart the self-test, or GAME to keep the changes and return to attract mode.
Systems
Games
- Beat the Clock
- Black Belt
- City Slicker
- Dungeons & Dragons
- Eight Ball Champ
- Hardbody
- Heavy Metal Meltdown
- Lady Luck
- Motordome
- Party Animal
- Special Force
- Strange Science
Related tips
- A missing keypad locks you out of the menus
- Keypad connector pin colors
- Keypad keys are switch matrix crossings
- Missing lamp fuse changes the flash count
Source: Repairing Bally 6803 Pinball Games from 1985 to 1989, Clay Harrell (pinrepair.com)