Bulbs to stock for a 6803 game
Every lamp on these games is a #555 wedge (there are no #44 or #47 bulbs), so keep 20 to 50 #555 bulbs and about ten #89 flash bulbs on hand.
Systems
Related tips
- Which bulbs System 3 games take
- Bulbs to keep on hand for WPC games
- The bulb next to the solenoid expander board must work
- Bulbs worth keeping on hand for a System 11 game
- Bulb spares: #44 for CPU lamps, #47 for general illumination
- Five flashes only: U12 timer or open R113
- Solenoid fuse F2 blows at power-up as every coil fires: CPU blanking circuit
- CPU flipper enable relay RY1
Source: Repairing Bally 6803 Pinball Games from 1985 to 1989, Clay Harrell (pinrepair.com)