Bulbs to keep on hand for WPC games
Stock #44 or #47 bulbs (the #47 runs cooler and dimmer; a common choice is #44 for the lamp matrix and #47 for GI), #555 wedge bulbs, #906 or #912 and #89 flashers. Two games, Creature from the Black Lagoon and Twilight Zone, also need #86 bulbs. Blinking bulbs (#455, or the wedge-base #545) appear in just three games: No Good Gofers, Addams Family and Twilight Zone.
Systems
Related tips
- Bulbs worth keeping on hand for a System 11 game
- Bulb spares: #44 for CPU lamps, #47 for general illumination
- Diode orientation on #44/47 lamp sockets, and 555 sockets
- Bulbs to stock for a 6803 game
- Which bulbs System 3 games take
- The bulb next to the solenoid expander board must work
- Five flashes only: U12 timer or open R113
- Solenoid fuse F2 blows at power-up as every coil fires: CPU blanking circuit
Source: Repairing Williams/Bally WPC Pinball Games from 1990 to 1999, Part One, Clay Harrell (pinrepair.com)