Which bulbs System 3 games take
Playfield general illumination and CPU-controlled lamps take #47 or #44 6.3 V bayonet bulbs; #47 draws less power, so prefer it (about 75 covers most games). Backbox GI uses #555 6.3 V wedge bulbs. Flashers are #67 13.5 V bayonet bulbs.
Systems
Related tips
- Bulbs worth keeping on hand for a System 11 game
- Bulbs to stock for a 6803 game
- Bulbs to keep on hand for WPC games
- The bulb next to the solenoid expander board must work
- Bulb spares: #44 for CPU lamps, #47 for general illumination
- Five flashes only: U12 timer or open R113
- Solenoid fuse F2 blows at power-up as every coil fires: CPU blanking circuit
- CPU flipper enable relay RY1
Source: Repairing Gottlieb System 3 Electronic Pinball Games from 1989 to 1996, Clay Harrell (pinrepair.com)