Measuring voltage at a solid state flipper coil
Steps
- Start a game so the flippers are enabled (coin door closed on WWF Royal Rumble and later).
- Meter on DC volts, black lead to the ground strap inside the coin door.
- Red lead on the flipper coil lug at the banded end of the diode. Press and hold the flipper button.
- Expect a brief high-voltage spike that settles to about 7 V DC. No reading points to a blown fuse, flipper board damage or a fault at the CPU flipper relay.
- Repeat in attract mode with the red lead on either lug; you should see the same spike and about 7 V while the button is held.
Keep hands off coil lugs and the solenoid supply while the game is on; 50 V coil circuits read up to about 80 V unloaded.
Systems
Games
- Adventures of Rocky and Bullwinkle and Friends
- Back to the Future
- Batman
- Batman Forever
- Baywatch
- Checkpoint
- Guns N' Roses
- Hook
- Jurassic Park
- Last Action Hero
- Lethal Weapon 3
- Mary Shelley's Frankenstein
- Maverick
- Phantom of the Opera
- Robocop
- Star Trek
- Star Wars
- Tales from the Crypt
- Teenage Mutant Ninja Turtles
- The Simpsons
- The Who's Tommy Pinball Wizard
- WWF Royal Rumble
Related tips
- Solid state flippers, Robocop and later
- Solid state flipper flutters when held
- Solid state flipper does not work: fuses and fuse clips
- Solid state flipper goes up but will not stay up
- Checking a pre-solid-state flipper coil
- Solid state flippers dead, weak or intermittent: clean the switches
- Solid state flipper very weak: power side has failed
- Solid state flipper stays up only after the button is first pressed
Source: Repairing DataEast 1987 (Laser War) to Sega 1995 (Batman Forever), Part Two, Clay Harrell (pinrepair.com)