Several controlled lamps stay lit all the time and look brighter than the rest, even in attract mode or the "All" lamps test.
A whole row or column of lamps is stuck on and extra bright
Cause: A lamp matrix transistor has failed shorted, so its row or column is powered far longer than the normal strobe time.
Checks
- Run the "All" lamps test: every controlled lamp should flash; note which ones stay on.
- Use the lamp matrix chart in the game manual to see whether the stuck lamps share one row or column.
- Test the matching transistor out of circuit or with the diode test before replacing it.
Fix
- Replace the shorted TIP42 (column) or TIP122/TIP102 (row) transistor.
Systems
Related tips
- A row of lamps stays on solid, works if the plug is pushed sideways: repin the header
- Lamp column still dead after a new TIP42
- Lamp matrix fault with good transistors: check R55 to R62
- Lamp row still dead after a new TIP122
- Lamps glow dimly when they should be off
- Test each lamp column driver with a test lamp
- Test each lamp row driver with a test lamp
- How the CPU-controlled lamp matrix is wired
Source: Repairing DataEast 1987 (Laser War) to Sega 1995 (Batman Forever), Part Three, Clay Harrell (pinrepair.com)