A flipper moves but very weakly, or both flippers are weak.
Solid state flipper very weak: power side has failed
Cause: Each flipper has a power fuse and a hold fuse; with the power fuse blown it runs on the 7 V hold only. A shorted TIP36 blows that fuse instantly. A blown 50 V fuse on the PPB board weakens both flippers. The S2800B SCRs can also fail.
Checks
- Check both fuses for each flipper on the flipper board, and the 50 V fuses on the PPB board.
- If a new power fuse blows at once, the TIP36 for that flipper is shorted.
- Check the S2800B SCRs.
Fix
- Replace the fuse, the TIP36 or the SCR as found.
Systems
Games
- Adventures of Rocky and Bullwinkle and Friends
- Back to the Future
- Batman
- Batman Forever
- Baywatch
- Checkpoint
- Guns N' Roses
- Hook
- Jurassic Park
- Last Action Hero
- Lethal Weapon 3
- Mary Shelley's Frankenstein
- Maverick
- Phantom of the Opera
- Robocop
- Star Trek
- Star Wars
- Tales from the Crypt
- Teenage Mutant Ninja Turtles
- The Simpsons
- The Who's Tommy Pinball Wizard
- WWF Royal Rumble
Related tips
- Solid state flipper has no power though fuses are good
- Solid state flipper stays up only after the button is first pressed
- Flipper stuck up with power on (Playboy and later)
- 50 V coils use PPB TIP36c transistors, pre-driven from the CPU board
- Three-stage drive for 50 V coils
- How a coil or flasher is switched: PIA to TTL to pre-driver to driver
- Solenoid driver transistor positions on the CPU and PPB boards
- Solid state flipper does not work: fuses and fuse clips
Source: Repairing DataEast 1987 (Laser War) to Sega 1995 (Batman Forever), Part Two, Clay Harrell (pinrepair.com)