The held flipper chatters.
Solid state flipper flutters when held
Cause: A flipper board fuse, a TIP32C hold transistor, or on Phantom of the Opera and earlier, dirty leaf-type cabinet switches.
Checks
- Check the flipper board fuses.
- Diode-test the TIP32C hold transistors.
- Inspect the cabinet buttons; enclosed microswitches replaced leaf switches during Phantom of the Opera production.
Fix
- Replace the fuse or transistor, or clean (or upgrade) the cabinet switches.
Systems
Games
- Adventures of Rocky and Bullwinkle and Friends
- Back to the Future
- Batman
- Batman Forever
- Baywatch
- Checkpoint
- Guns N' Roses
- Hook
- Jurassic Park
- Last Action Hero
- Lethal Weapon 3
- Mary Shelley's Frankenstein
- Maverick
- Phantom of the Opera
- Robocop
- Star Trek
- Star Wars
- Tales from the Crypt
- Teenage Mutant Ninja Turtles
- The Simpsons
- The Who's Tommy Pinball Wizard
- WWF Royal Rumble
Related tips
- Flipper stuck up with power on (Playboy and later)
- Solid state flipper goes up but will not stay up
- Solid state flipper stays up only after the button is first pressed
- Solid state flipper does not work: fuses and fuse clips
- Solid state flipper has no power though fuses are good
- Solid state flipper very weak: power side has failed
- Protect the flipper boards when lifting the playfield
- Solid state flipper board versions
Source: Repairing DataEast 1987 (Laser War) to Sega 1995 (Batman Forever), Part Two, Clay Harrell (pinrepair.com)