One or both flippers lack power.
Weak flipper: worn mechanism
Cause: Wear in the flipper mechanism, classically a mushroomed plunger dragging in the coil sleeve, or a shaft binding in its playfield bushing.
Checks
- Lift the flipper bat from above: it should have about 1/32" to 1/16" vertical play.
Fix
- Rebuild the flipper.
- Reset the vertical play by adjusting the pawl's clamp on the shaft from under the playfield.
Systems
Related tips
- Solid state flipper very weak: power side has failed
- Both flippers equally weak: check the flipper supply bridge
- Flipper stuck up with power off: binding or worn pawl
- Last Action Hero flippers go weak during multiball: replacement flipper board
- Solid state flipper does not work: fuses and fuse clips
- Flipper stuck up with power on (Playboy and later)
- Solid state flipper has no power though fuses are good
- Solid state flippers dead, weak or intermittent: clean the switches
Source: Repairing DataEast 1987 (Laser War) to Sega 1995 (Batman Forever), Part Two, Clay Harrell (pinrepair.com)